![]() ![]() However, the wide potential range of healing along with the bleed chance puts people off. Wyrd Reconstruction- A very controversial (but underrated) heal, at Rank 5 it heals for 0-20, giving an impressive median heal of 10, higher than that of even Divine Grace. While you can't consistently rely on it the same way you can with the Vestal, you can have an Occultist+other hybrid healer in a party and still get decent heals while not sacrificing damage output when the need calls. The Occultist is primarily an anti-eldrich caster, and so being able to potentially heal for a huge amount is a big plus. Unexpectedly good Tier Occultist- While many wouldn't put the Occultist this high up, I do for his sheer potential and the rest of his kit. But +healing items are easy to come by for the Vestal, and so in Champion dungeons you are going to be able to reliably heal for a decent amount on heroes which gets important when they are getting hit by progressively bigger crits. ![]() ![]() At rank 5 it heals for 7-9, giving it a median heal of 8. From topping off your health to pulling everybody from the brink of a party wipe, there are tons of uses and it is by far the best heal in the game for the sheer target volume.ĭivine Grace- The strength in this single-target heal is its pure reliability. Anybody that has +healing buffs on them will greatly benefit as well. Since it targets 4 people, you get 4 separate chances to crit heal (proccing it more often). This is huge, because Vestal is the only class that can pull everybody off Death's Door in a single action. Her reliability makes her a popular choice, and much some very versatile classes like Houndmaster sits at a tier where having her is almost never an impediment to your party's composition.ĭivine Comfort- Heals for equal to what a lot of other hybrid classes heal for, but does this for everybody. What is more, each next "dose" of this item inflicts more and more Stress - a few uses in a row can lead to a heart attack.Epic Tier Vestal- The Vestal is your dedicated healing class. This item offers great bonuses to your heroes but it also inflicts negative statuses and increases amount of gained Stress. Remember to not rely too much on the buff offered by Shard Dust.Destroy crystals to heal your characters - break them with heroes who are in need of healing.After growing enough this crystal explodes which deals damage to your heroes and inflicts Stress on the entire party. However, it will grow bigger with every turn. In the Farmstead, an enemy corpse gets replaced with a crystal.These attacks will give your characters temporal bonuses. The Color of Madness has introduced a lot of changes to how the critical hits work.Because of that you can think about taking a Vestal with you - she can heal the entire party and inflict negative statuses on enemies. DARKEST DUNGEON HOUNDMASTER FULLThe Farmstead is full of enemies who can attack all your characters at the same time.Many of the enemies encountered here can deal damage to your entire party. The second type focuses on surviving and slower extermination - here, you can use a Jester and a Houndmaster to lower Stress, and a Vestal who can heal the entire party. You can use a Crusader, a Highwayman, a Jester or a Hellion. One of them is a party that focuses on dealing massive damage in a short time. There are two types of parties that work well here.Think about having someone in your party who can lower it - such as a Jester or a Houndmaster. Stress is much more dangerous than losing HP.Here, what matters is how fast you can eliminate enemies - the fights are endless which means that you need to kill the most dangerous monsters as fast as possible (those that inflict Stress and other negative effects). Missions available in the Farmstead differ from those available in other regions. ![]() In this chapter you can find tips for The Color of Madness DLC - if you are looking for information for the original version of Darkest Dungeon or to The Crimson Curse DLC then you should check out other chapters in this guide. ![]()
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